Computers & Education

The explosive proliferation of Generative Artificial Intelligence (GenAI) has posed an unprecedented existential challenge to traditional evaluation systems in higher education. In response to this wave, the higher education sector is undergoing a profound transformation, shifting from a focus on technological containment toward an assessment governance paradigm. Understanding the characteristics…

Academic integrity and plagiarismSafety ResearchSocial Sciences

In primary education, adaptive learning technologies (ALTs) personalise tasks and provide teacher dashboards that visualise real-time student performance and progress. These dashboards can help teachers to provide targeted, real-time feedback based on the dashboard data, a practice known as dashboard-prompted feedback (DP-feedback). This study examined how teachers give different types of DP-feed…

EducationMathematics Education and Teaching TechniquesSocial Sciences

Artificial intelligence (AI) has revolutionized various aspects of people’s lives, yet its misuse poses risks to society. When introducing AI into K-12 education, the concept of AI for social good (AISG) is crucial, as it orients students toward the ethical application of AI. Based partially on the Theory of Planned Behavior (TPB), this study explored how AISG, behavioral intention to learn AI (B…

Ethics and Social Impacts of AISafety ResearchSocial Sciences

This study investigated how cognitive load, self-regulation, and learner resources interact to shape conceptual learning in immersive virtual reality (iVR). Building on Seufert’s (2018) model, we examined whether its predictions hold in iVR, how intrinsic (ICL) and extraneous cognitive load (ECL) relate to self-regulation and learning, and how learner resources contribute to these relations. Data…

Computer ScienceHuman-Computer InteractionPhysical SciencesVirtual Reality Applications and Impacts

An increase in migrant inflows across various countries has caused rising levels of anti-immigrant sentiment. Anchored in intergroup contact theory, this study examines whether a classroom-based simulation can improve students’ attitudes toward immigrants. A digital simulation of a migratory journey from the Middle East and North Africa was implemented in five Swedish secondary and upper-secondar…

EducationEducation and experiences of immigrants and refugeesSocial Sciences

The anticipated educational transformation through technology integration remains largely unrealised. Research reveals that technology’s impact on learning depends heavily on teachers’ skills, values, and dispositions—core elements of teacher identity. The study introduces the Multiple Contexts Influencing Student Teachers’ Identities with Technology (MISTT) instrument, designed to explore how st…

EducationSocial SciencesTeacher Education and Leadership Studies

Engaging students in peer feedback offers significant learning benefits by promoting collaboration, critical thinking, and skill development. However, challenges persist because many students struggle to provide constructive and actionable feedback due to gaps in disciplinary knowledge and pedagogical skills. This study investigates whether Generative AI (GenAI) can help address these challenges …

EducationSocial SciencesStudent Assessment and Feedback

Algorithms may be better at prediction than humans in a variety of contexts, but they are not perfect. A deeper understanding of the ways in which educators use and trust algorithmic advice within their professional domain is needed. Educators are a particularly unique professional group, in comparison with the other groups studied in the literature, and will likely be the on-the-ground employees…

Ethics and Social Impacts of AISafety ResearchSocial Sciences

Game-based learning environments often support exploration but rarely connect learner agency with rigorous, embedded assessment. This study reports on the design and pilot implementation of ALIVE (Agency for Learning in Immersive Virtual Environments), a virtual inquiry environment that integrates the Agency for Learning framework with Evidence-Centered Game Design. Nine middle and high school st…

Developmental and Educational PsychologyInnovative Teaching and Learning MethodsPsychologySocial Sciences
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