Many-Light Rendering Using ReSTIR-Sampled Shadow Maps

We present a practical method targeting dynamic shadow maps for many light sources in real-time rendering. We compute full-resolution shadow maps for a subset of lights, which we select with spatiotemporal reservoir resampling (ReSTIR). Our selection strategy automatically regenerates shadow maps for lights with the strongest contributions to pixels in the current camera view. The remaining lights are handled using imperfect shadow maps, which provide low-resolution shadow approximation. We...