Journal of Technology in Behavioral Science
Despite increasing attention to problematic gaming, its recovery pathways remain underexplored, especially qualitatively and through a social lens. This study examined recovery from problematic gaming through narrative interviews with 30 adult men (ages 18–46) from diverse regions, professional backgrounds, and of different relationship statuses, recruited from the r/stopgaming subreddit. As part…
Abstract The relationship between social media use and loneliness among adolescents is a growing area of research, with mixed findings on whether social media use is associated with increased (displacement hypothesis) or decreased (stimulation hypothesis) loneliness. So far, the relationship between social media use and loneliness by online interaction partner or age has hardly been investigated.…
Abstract Digital health technologies (DHTs), such as health apps and wearables, can support active aging among older adults, yet adoption in Singapore remains limited despite substantial investment. This qualitative study examined barriers and enablers of DHTs adoption using a multi-level, multi-stakeholder design. Semi-structured interviews with older adults ( n = 10), caregivers ( n = 10), and …
Abstract Depression remains a leading global health concern, yet theory-based applications of generative artificial intelligence (AI) to mental-health support have received little empirical scrutiny. The present study tested a five-day, AI-assisted “self-film” intervention grounded in narrative-identity theory. In a 3 (value framing: independent, interdependent, neutral) × 2 (narrative arc: ideal…
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