The Flawed Promise of Real-Time Event Handling

Lisa Zulu
The Problem We Were Actually Solving Our Treasure Hunt Engine was built on top of a distributed, cloud-native architecture, with event-driven processing at its core. We wanted to deliver an immersive gaming experience where players could participate in location-based challenges, interact with virtual objects, and receive personalized rewards. But as we approached the launch, I realized that our focus on the "Treasure Hunt" part had blinded us to the complexity of the event handling infrastructur