User Experience, Motivation and Self-Efficacy Comparisons Between Virtual Reality and Conventional PC-Based Flight Simulation Training

Tianxin Zhang Ph.D. et al.
The current project investigated the effect of utilizing Virtual Reality (VR) technologies for flight training by comparing user experience, motivation, and self-efficacy when using conventional desktop flight simulation versus VR flight simulation. This research employed a quasi-transfer of training experiment with 48 participants. Findings showed that VR flight simulation could provide a better user experience and generate a higher level of training motivation than traditional training technol