The current project investigated the effect of utilizing Virtual Reality (VR) technologies for flight training by comparing user experience, motivation, and self-efficacy when using conventional desktop flight simulation versus VR flight simulation. This research employed a quasi-transfer of training experiment with 48 participants. Findings showed that VR flight simulation could provide a better user experience and generate a higher level of training motivation than traditional training technol
User Experience, Motivation and Self-Efficacy Comparisons Between Virtual Reality and Conventional PC-Based Flight Simulation Training
Tianxin Zhang Ph.D. et al.
