Dynamic Many-Light Sampling for Real-Time Ray Tracing
Monte Carlo ray tracing offers the capability of rendering scenes with large numbers of area light sources-lights can be sampled stochastically and shadowing can be accounted for by tracing rays, rather than using shadow maps or other rasterizationbased techniques that do not scale to many lights or work well with area lights. Current GPUs only afford the capability of tracing a few rays per pixel at real-time frame rates, making it necessary to focus sampling on important light sources. While s
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Computer Graphics and Visualization TechniquesComputer Graphics and Computer-Aided DesignRendering (computer graphics)Computer scienceDistributed ray tracingRay tracing (physics)Computer graphics (images)Global illuminationFrame rateReal-time renderingTracingComputer visionArtificial intelligencePath tracingFrame (networking)Optics
