Transactions of the Digital Games Research Association

This paper presents a model for designing serious games that incorporate cultural and historical heritage content along with learning competencies. The model addresses the need for clear frameworks in serious game design, particularly in heritage education. Drawing on previous research and practical experience, the model outlines key considerations for integrating heritage content and learning ob…

artseducationgames
Germán Sosa Castañón
12/28/2024

The Market of Identity A Review on Video Games and Identity Works DOI: https://doi.org/10.26503/todigra.v7i2.2392Keywords: indentity, video games, commodificationAbstract This paper offers a review of the way that researchers, in the last decade, have analyzed the relationship between identity with games, and play. This is not a literature review to comply with the requirement to any work, to sit…

media-studiessocial-sciencesociology

The Representation of Alzheimer's in Serious Games Inner Ashes Video Game Case Study DOI: https://doi.org/10.26503/todigra.v7i2.2397Keywords: Alzheimer’s, mental illness, serious games, video gamesAbstract Video games is a means of communication with implicit messages that reach millions of users. Mentally ill people are usually represented as violent, out of touch with reality, and often the sub…

cognitive-psychologypsychology
Manuel Darío Palacio Muñoz
12/28/2024

Understanding Space in Videogames Methodological Contributions from Archaeogaming and Geofiction DOI: https://doi.org/10.26503/todigra.v7i2.2396Keywords: archaeogaming, geofiction, hermeneutics, space, videogamesAbstract This paper posits that archaeogaming and geofiction are hermeneutic adaptive tools to examine space in videogames. This approach can extend the geometrical and analytical underst…

artsdigital-mediagames
Ángel Garfias Frías
12/28/2024

Introduction to the DiGRA Mexico Special Issue DOI: https://doi.org/10.26503/todigra.v7i2.2390Abstract During October 16th and 17th, 2023, the 1st International DIGRA MX Congress took place in Mexico City. This congress was organized by the recently formed chapter, DIGRA MX, with the aim of creating a space for discussion and reflection on game studies research conducted in Mexico and Latin Ameri…

artsdigital-mediagame-studies
Blanca Estela López Pérez
12/28/2024

Narrative Depiction of Suicide in Horror Video Games DOI: https://doi.org/10.26503/todigra.v7i2.2391Keywords: horror video games, narrative design, depiction, suicideAbstract This paper presents, and analyses, how a complex subject such as suicide in Western cultures is represented in horror video games. Depiction is more than just graphic images, it is a process that includes the way social imag…

artsgames