Building a Game with Zero Assets in Godot This is the first game I've ever made. I'm not a developer by trade, I'd never touched Godot before, and I leaned on AI to help me get over the learning curve. But I gave myself one hard rule that ended up shaping the entire project: Zero external assets. No textures. No sprite sheets. No audio files. No music files. The whole repository contains none of them. Everything you see and hear in Reactor Panic - a small arcade game where you sort plasma cores

I built a game with zero asset files - everything is generated in code
ForceSensitiveSaiyan

