Gaussian Point Splatting Joris Rijsdijk, Christoph Peters, Michael Weinnman, Ricardo Marroquim. 2026–07 in ACM Transactions on Graphics (Proc. SIGGRAPH) 45, 4. Official version Abstract We propose Gaussian point splatting, a stochastic method to render Gaussian splats that scales extremely well to scenes with many Gaussians. Our core idea is to sample pixel-sized, opaque points from the Gaussians and to splat them to a framebuffer using 64-bit atomics. Through parallel programming primitives,...