I run Web3DSurvey.com as a community service. It collects real-world WebGL, WebGL 2, and WebGPU capability data so 3D web developers can pick features from measured support rates instead of guessing. I have written about why I built it and what the v2 rewrite added. This post is about a different question people keep asking me: what does it cost to run, and how does the pipeline hold up? In April 2026 the services that serve the site and store the data cost about C$3. During June 2026 the...