Why I Ditched Go for Rust in Our Real-Time Event Processing Pipeline
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The Problem We Were Actually Solving I still remember the day our event processing pipeline started falling behind, unable to keep up with the sheer volume of incoming data. We were using Go at the time, and while it had served us well, the constant garbage collection pauses were killing our latency numbers. Our average processing time was around 50ms, but those pauses could stretch up to 200ms, causing our queue to grow exponentially. I knew we needed a change, but I was hesitant to switch lang
