You press jump. Mario soars through the air with perfect responsiveness, lands with a satisfying bounce, and you feel like you ARE Mario, not someone pushing buttons on a controller. That seamless connection between your input and the game world is physical presence, and when your players feel it, they forget they're playing a game at all.In this video, Celia Hodent, PhD, Game UX Strategist and Author of the best-selling book The Gamer's Brain, explains what game feel is and shows you how the three C's (camera, control, characters) and presence create the pleasurable toy aspect that makes games engaging to interact with.[[video:2216]]Game feel is about how satisfying and enjoyable it is to s...


