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______________________________________________________________________________ | Final Fantasy III | | DS - CANADA Version | | 2.0 1/6/07 | | Not-Even-Pretending-to-be-Spoiler-Free Guide by E-JAE | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ________ Contents_______________________________________________________________________ To find something specific, use CTRL+F and paste in the shortcut (with brackets) 0. Introduction [INTR] 1. Version History [VERS] 2. Characters [CHAR] 3. Game Systems [GAME] a. Battle [BATL] b. Job System [JSYS] e. Mognet [MAYL] 4. Walkthrough [FIII] 5. Extras [EXTR] 6. Frequently Asked Questions [IFAQ] 7. Contact Me [KUPO] 8. Legal Stuff [LEGL] 9. Thanks [TTFN] ___________________ [INTR] Introduction____________________________________________________________ Myself: Hello, my name, for all intents and purposes, is E-JAE. This is my second guide for CHEAT PLANET. My other guide is for MARIO KART, which is on hiatus due to a tragedy. My narrations through the guide are split into paragraphs by step, so you don't need to scan through a huge paragraph to find where you're stuck. I also add a crapload of commentary, which apparently makes for an interesting read. Just don't read ahead, as spoilers are often the best way to explain where to go next. Everything you wanted to know but were afraid to ask about Final Fantasy III: Final Fantasy III. It would be no exaggeration to say that the series would be nowhere without it. Just about every basic element of other FF games comes from FFIII. It also wasn't until 1990, the year FFIII was released in Japan, that Square had the funds to export one of it's best-sellers, Final Fantasy. Final Fantasy II was also being translated for a later release. Then the Super Famicom happened, launching Nintendo into the realm of 16-bit. Final Fantasy II and possibly III were cancelled in the US and FFIV was released instead, as, ironically, Final Fantasy II. The fifth installment in the quickly growing series was also never released stateside, but the sixth was released as Final Fantasy III a few years later. By the time they reached the seventh, Square decided to redo the numbering and release Final Fantasy VII as... Final Fantasy VII. There is a point to this tale. Suddenly, there was a huge hole in a series many gamers had grown up with. As a solution, when Final Fantasy I and II were remade for the WonderSwan Color, an abysmal failure of a handheld that never had much popularity. Those versions were ported to Sony's new PlayStation as a compilation called Final Fantasy Origins, which was released in the US with proper titles. A little while before, IV, V, and VI were re-released on compilation discs as well, but only as ports of the original SFC versions. If you know how to count, you'll see the gap. Final Fantasy III, being the power-hungry beast that it is, was too difficult to port without a complete reprogram, due to coding that only ran on the Famicom. The WonderSwan port was abandoned, so the possible PSX port also died before conception. The end result was that FFIII was never going to be ported to a new system, which wasn't a problem in Japan, it was a beloved classic. 2004, Nintendo announces the DS, it's latest handheld. The now merged Square-Enix jumps on the bandwagon and announces Final Fantasy III. No more news until 2005, when the development progress is slowly revealed, full 3D, not sprite based. Fans go wild. "Finally! Kefka in 3D!" More news. The original FFIII, not FFVI which was released as FFIII the first time. It is revealed to be a complete reprogram, with extra storyline elements and four hero characters with distinct personalities. Time passes slowly as fans anticipate a release... 2006, August 24, released in Japan. The entire country stops and runs to the nearest game store. 2006, November 14, released in the US. Reviewers expect the Hope Diamond but get a different kind of gem. Sucks to be them. You, however, assuming you actually have the game now, are in for one of the greatest RPGs of all time. ______________________ [VERS] Version History_________________________________________________________ 1/6/07 1.0 Full Walkthrough - Happy New Year -Main Guide complete -Minor section updates -FC-DS changes guide complete (as far as I know) -ALL TYPOS CORRECTED This marks the completion of the guide. 11/26/06 0.75 Release two-and-a-half -Sections revised slightly with new info (I've gotten many e-mails) -No progress on the guide, yet... -Extra rules added to the "Contact Me" section 11/23/06 0.7 Second Release - Happy Thanksgiving -Minor text clean-up in the Prologue -Complete guide up until the Cave of the Circle -More Characters added -Partial Job descriptions and reviews -Most Shops have been listed -FC to DS changes section added, still in progress -Minor corrections to the above history 11/18/06 0.1 Initial Release -Basic formatting -Complete Prologue guide -Partial character list _________________ [CHAR] Characters______________________________________________________________ The Heroes: Descriptions are from the manual. Luneth: An orphan raised by Nina and Elder Topapa in the village of Ur. Adventurous by nature, his curiosity gets the better of him as he tumbles into a hole created by the great earthquake... Arc: Another orphan raised by Topapa and Luneth's best friend. Unlike Luneth, he prefers reading over gamboling in the wild. His studies endow him with great knowledge that more than makes up for his shyness. Refia: Raised in Kazus by the mythril smith Takka, whose rigorous training led her to run away from home...again. Ingus: A loyal soldier of King Sasune's army, he narrowly escaped the Djinn's curse. His primary concern is finding the missing Princess Sara. Additional Party Members: Sara: The princess of Sasune, the small kingdom Ur is in. Abilities: Casts Cure Casts Aero Cid: A maker of Airships, friend to King Argus Abilities: Casts Fire Attacks Desch: An adventurer who travels the continent. He can only remember his name. Abilities: Casts Thundara Attacks Aria: A priestess of the Temple of Water Abilities: Casts Protect Casts Cura Alus: The ten-year-old prince of Saronia Abilities: Casts Aero Casts Confuse Doga: One of Noah's three apprentices Abilities: Casts Flare Casts Firaga Unei: An apprentice of Noah, master of the land of dream Casts Haste Casts Holy ___________________ [GAME] Game Systems____________________________________________________________ Battle System_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _______ ¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ [BATL] Final Fantasy III has the most straightforward battle system in RPG history. Your party stands at one end, the monsters at the other, and each participant's speeddetermines the turn order. Unlike Square's later turn-based games, there is no indicator of turn order, so you just have to guess. Boss AI: They have a new (or perhaps old) trick in the remake, multiple attacks per turn. These can be either a physical attack and a spell, a special attack and a spell, or two physical attacks. They cannot use a special attack or magic twice per round. If they could, the game would be nearly impossible. (See section The Final Battle) Job System_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______ ¯¯¯¯¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[JSYS] Final Fantasy III allows you to change the Job of your characters, a system that has been ripped off in many RPGs since. Jobs change the abilities and stats of each character. A Balanced Party: Ideally, a party should consist of two fighters and two mages. The Red Mage class counts as both. Basically, you always need someone who can cast White Magic and someone who can cast Black Magic. Job Levels: From what I can tell, Jobs gain levels based on the number of battles they're used in. The number of battles needed goes up with each level, and the slower a Job develops, the longer it can take for it to level up. The earliest Jobs level up the fastest, while later Jobs can take a while to level up. The Jobs: Recommended jobs are starred (*). Default: Freelancer Pros: Equip most everything Basic L.1 Magic Cons: Low MP The Freelancer class is what you start out with, and it's not that great. The Red Mage class does everything it can and more, and gets more MP. First Set (Wind Crystal): Warrior Pros: High attack/defense Cons: No exclusive weapons/armor Since fighter classes aren't supposed to have magic, there really isn't a downside to this class, except that weapons and armor after a point are exclusive to specific classes, and Warrior isn't one of them. Monk Pros: No weapons necessary High damage from back row Cons: Pitiful defense/m-defense The Monk is what I call a back row fighter. It can deal as much, if not more, damage from the back row than the Warrior or Red Mage can do in the front. Magic defense, however, is this Job's weak point. A high level spell means death to Monks. *White Mage Pros: High MP Cons: Low defense Weak attack (compared to warrior, anyway) The White Mage heals. That's about it. They can't do very much damage from either row, and White Magic is only good when someone needs healing, as status attacks don't work all that often. The healing alone, combined with high MP for seven levels of magic makes the White Mage a necessity for most of the game. The spell Aero is the White Mage's only offensive spell, but it is only useful against flying monsters. You can use healing spells on undead enemies, but why use Cure to attack when it can save your skin in a boss fight? Black Mage Pros: High MP Cons: Low defense/attack The black mage can do lots of damage. Lots. If you know exactly what to hit an enemy with, it's gone. Only problem is, the Black Mage's defense makes it hard sometimes to last long enough to cast that crucial spell. *Red Mage Pros: Extremely similar to Warrior 5 levels of White and Black Magic Cons: Low MP Few exclusive items The Red Mage, starting out, is a viable alternative to the Black Mage. It can do everything a Mage does without the defense risk, and you won’t get level 6 spells until much later in the game, anyway. After a point, though, the Red Mage stops getting armor upgrades, so you may want to change. I still have a Red Mage in my party, however. Thief Pros: Steal items Unlock doors without Magic Keys Cons: Low attack and defense From Michael Gilliam: While the thief seems to be a weak class their advantage is their agility. I used the thief until Job Class Level 99 and often it was him that saved my butt in a boss battle. While the other classes were averaging 14-18 hits, the thief was getting 30-34 hits and was doing almost twice the damage. He is disadvantaged by his lack of armor choices, but by the time it becomes a problem there are boomerangs available that let you move him to the back for a defense bonus. Second Set (Fire Crystal): *Knight Pros: Upgrade to Warrior L1 White Magic Exclusive armor Takes damage for allies Cons: Takes damage for allies The knight is like a Warrior, but with White Magic and a desperate need to leap into harm's way. It gets an exclusive set of armor, but better Fighter classes come along later. This Job becomes much more useful later on, when the best weapons are all Swords, and the Armor can greatly reduce damage he takes when Defending someone else. Scholar Pros: Scan enemies L3 White/Black Magic Double item damage Cons: Low attack/defense Very low MP The Scholar is necessary for one part of the game, but afterwards is fairly useless. It can double the damage from Attack Items, but you don't get too many of those, anyway. Geomancer Pros: Terrain command High-ish attack Cons: Pitiful defense Another high-damage, low defense class, like the Monk. The Geomancer has the Terrain command, though which can deal lots of damage without failing. The only downside to Terrain is that the instant death effects often fail, and low defense makes it hard to get out attacks against bosses. Ranger Pros: Ranged attack (same damage from front/back) Cons: Needs ammo to attack I never used the Ranger. There are better classes out there, and you only have four party members. Third Set (Water Crystal): Viking Pros: Highest defense Exclusive armor Cons: Slow development I never used the Viking, either. You only should have two fighters to have a balanced party, and the two better fighters are listed below. *Dragoon Pros: High attack/defense Exclusive (and really good) armor/weapons Equip highest-level armor Jump command makes user untargetable by enemies Cons: Jump command makes user untargetable by allies The Dragoon is awesome, and also mandatory for one boss. It can attack hard and fast without Jump, and Jump can do major damage without the user getting hit by enemies. The flipside is that a severely wounded Dragoon can't be healed while Jumping. *Dark Knight Pros: High attack/defense Exclusive weapons/armor (exclusive village, really...) Do MAJOR damage to all enemies with Souleater Cons: Souleater costs HP Souleater is slow The Dark Knight can do all sorts of damage with Souleater, which can often kill enemies in one hit if your Job level is high enough. The only downside is that doing so costs about 100 HP, which can leave it vulnerable. Give it a Blood Sword, though, and it can attack and recover the lost health. Evoker Pros: Summon spells Same MP for L2-L5 Cons: Low attack/defense Summons (except Titan) can do stupid things Summons can do either major damage or a lame status effect that often fails. Other than the coin flipping aspect, the Evoker is definitely a back-row Job, seeing as its stats are no better than any other spell caster. Bard Pros: Status attacks Cons: Low attack/defense From Stephen Matthews: The Bard isn't terribly handy, in all honesty. Its job is really to support your party with the melodies that vary by what harp you have, but all of those are overshadowed by the supportive magic of an experienced White Mage. Its attack power is negligible (even though it's ranged), and there's no variation of Attack Power between the harps. Unless you want to max out every job level, I'd avoid this one. Fourth Set (Earth Crystal): Black Belt Pros: Huge attack combo Cons: Low defense Lousy armor I tried having a Black Belt briefly, but then I realized that I had no fighter capable of equipping Crystal Mail, which is rather important as it's the ultimate armor. *Devout Pros: Funky (but high) MP Nekomimi! Cons: Punching bag The Devout is the upgrade to the White Mage. It get's a rather unique MP curve compared to other mage Jobs. It has the most MP at spell level 5. This allows for many casts of Curaga, which is nice, but illogical. Magus Pros: Funkier MP than the Devout Cons: Seriously, it's a mage, you know the downside by now The Magus is the Black Mage upgrade. Duh. However, it has the same MP as the Devout, which makes no sense at all because Black Magic spell levels are completely different in terms of usefulness. In conclusion: the Summoner and Sage are better choices for a mage-class character. *Summoner Pros: High Summons Cons: Low attack/defense The Summoner, contrary to its description in the manual, performs ONLY High Summons. This means Odin becomes useless while every other Summon triples its power. Sage Pros: All Black/White Magic Cons: Lower MP than Devout or Magus (though still pretty high) Sssssslllllooooowwwwwwww...... Really slow. The Sage can cast both Black and White magic, which makes it automatically better than the Devout, right? Wrong. The Sage is a slow bugger, and one of a handful of Jobs that recieves no Agility bonus. As a result, even the slow, slow, slow final boss is faster. That means death. *Ninja Pros: Huge attack combo Same weapons as Dark Knight Cons: Rebalanced from the original Only slightly better armor than Black Belt Originally, the Ninja was the ultimate Fighter Job, capable of equipping any Weapon or Armor, including exclusive throwing weapons. Not anymore. It does, however have the Throw command, which can deal 9999 damage to any boss in the game with the right items. Mognet_ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ ______ ¯¯¯¯¯¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯ ¯[MAYL] In every town (except Ur) you'll find a Moogle standing around. What can this Moogle do for you? Not much, unless you have friends. Getting Started: First off, you need a wireless router with an open connection available. Then, the easy part, talk to a moogle and select "Address Book", then "View Friend Code". It will connect to the WFC and register a Friend Code for you, which it will display. The code serves as your address in Mognet. There is an annoying catch to friend codes that, while it keeps you safe from stalkers, also makes connecting with people you know in eal life a chore. Sending Mail: Step 1: Register a friend's code Step 2: Connect to the WFC at the same time as said friend to confirm codes Step 3: Select "Send Mail" to "A Distant Friend" Step 4: Write the message, and send it Step 5: Call them up or e-mail them to check their Mognet inbox, which ruins the point but gets them their mail before its deleted Communicating with NPCs: You can send 1 letter per hour (you don't get to write it) and you'll get only 1 reply until you start using Mognet with real people. "Use this gimmicky system or we won't give you Ultima Weapon!" Bastards. Eventually, your correspondence with NPCs will net you some short side quests and a bonus boss or two. You can also start getting the Ultimate Equipment for Jobs you've mastered. I will never write guides for the side quests. Tough. __________________ [FIII] Walkthrough_____________________________________________________________ Prologue: The Four Warriors Assemble..............................[PRLG] A. Crystal Cave................................................[STRT] B. Wind Crystal................................................[WIND] C. Ur..........................................................[BABL] D. Kazus.......................................................[GOST] E. Cid's Airship...............................................[AIRS] F. Castle Sasune...............................................[KING] G. Sealed Cave.................................................[JINN] Chapter 1: The Journey Begins.....................................[CHP1] A. Castle Sasune...............................................[SARA] B. Kazus.......................................................[RFIA] C. Canaan......................................................[CIDH] D. Dragon's Peak...............................................[BHAM] E. Tozus.......................................................[MIDG] F. Tozus Tunnel................................................[SMAL] G. Vikings' Cove...............................................[VIKS] H. Nepto Temple................................................[NEPT] Chapter 2: Desch's Destiny.......................................[CHP2] A. Vikings' Cove...............................................[STRK] B. Tokkul..............................
FFIII Walkthrough
Akshay Kumar


