OutOfLine – A Memory-Locality Pattern for High Performance C++
Patrick Moran
In my time at Headlands Technologies, I’ve gotten the opportunity to build some utilities that have improved the ergonomics of maintaining high-performance C++ codebases. This article will give a generic overview of one of those utilities, OutOfLine. Let’s start with a motivating example. Suppose you have a system that opens a very large number of … Continue reading "OutOfLine – A Memory-Locality Pattern for High Performance C++"
