It's my first blog post out there, so excuse my typos, I'm writing all of this by hand. Do you remember that "Bowman" flash game? It's a simple archery game where the goal is just to hit your opponent. I played it a lot when I was a kid. Now that GPT-6 Astra is out, can it build a polished remake while following my guidance on art direction, game loop, and game feel. Why on Game Boy Advance ? The GBA is a handheld game console that was released in 2001. I remember how badly I wanted one when I was a kid. I played on a Game Boy Micro for quite some time before getting a GBA. Playing gen 3 Pokémon on the GBA is still one of my favorite childhood gaming memories. So, can an LLM in 2026 make a game for the GBA ? Let's find out. The initial prompt. My initial prompt set the core game loop, the overall art direction, and some gameplay details. Here it is: View prompt: Build the initial game Let's make a Game Boy Advance ROM game. It should be a single-player, turn-based bow duel against the computer, in medieval pixel art style. The player adjusts the angle and power of a shot, releases an arrow, and the camera should watch where it lands. Then the enemy takes its turn. Arrows should follow an arc, with gravity and wind affecting their flight. Give both archers health, make headshots stronger than body hits, and use short best-of-three matches. The enemy should make believable aiming mistakes, with a few difficulty settings. Use the D-pad to adjust angle and power, A to shoot, and Start to pause. Show the controls, health, current angle, power, and wind clearly. Use Sprite Fusion’s API for the artwork, including the characters, scenery, arrow, and splash screen logo. Keep the assets consistent with each other and create the poses and animations the game needs. API documentation: https://www.spritefusion.com/docs/pixel-art-generator/api Use my API key in the .env file. Make the full game, including a title screen, instructions, match results, and a way to play again. Use...