With the development of virtual reality (VR), mixed reality (XR), wearable devices, and full-body tracking, digital interaction is shifting from screen-based to embodied interaction, where users engage through movement, sensory feedback, and spatial perception.This shift raises new questions for studying diversity in digital environments.This paper proposes a three-level framework.At the macro level, immersive systems are understood as embodied technologies.At the meso level, Embodied Affordance