What makes good ‘game feel’? These three titles have pinned it down perfectly

Keith Stuart
Pragmata, Saros and Vampire Crawler bring together aesthetics, responsiveness and creative opportunities in joyous ways that can’t be defined, only experienced Game feel is one of the most elusive concepts in the glossary of interactive entertainment, at once perfectly clear and difficult to define. Obviously, it refers to what a game feels like to play, but where does that feeling come from? How does it manifest? Or consider it from a different angle. When the chef Samin Nosrat started her care