Pushing Haunt to Its Limits

Jakob L. Kreuze (zerodaysfordays@sdf.lonestar.org)
When I started writing this article, I didn't mean to do anything more than describe a comment system I'd written in Guile. But as often happens when I write, I soon found myself disregarding that original scope and recording the history of every line of code I've written that's ever been run by a web server. I settled on allowing this to be an article about incorporating dynamic content into a Haunt site – a use-case that Haunt probably wasn't built to support, but which works surprisingly wel