An image flattens everything into one frozen raster. HMML keeps the pieces - vector, text, raster, 3D, motion - composable and editable, created at the grain of a node, not a 1024-grid of guesses. A photo, an icon, a chart, a 3D scene - an image crushes them into one raster. HMML keeps each as itself: layered, addressable, recomposable. Create and edit at the grain of an element, a transform, a keyframe - change one node, not the whole render. Diff it, version it, remix it. Restyle,...
