How I Rebuilt an RPG Map Editor with Rust, React, and WASM
TheXper
Replacing a map editor sounds like a frontend task. It is not. A browser-based RPG map editor lives inside a product loop: Create a map. Open it in the editor. Paint, place assets, rename it, and change layers. Save automatically. Reopen it later and trust that nothing disappeared. If that loop is fragile, the editor can have great brushes, nice UI, and a fast canvas, but the product still feels broken. This post walks through how I replaced a legacy map editor with a Rust/WebAssembly editor, re
