Why I stopped using generic AI tools for game development and built my own
Aurora
Last year I was using various AI coding assistants on a game project. They worked fine for generic tasks, but kept
failing in ways that were specific to game dev:
The AI would happily edit files inside our auto-generated config directory. Every time I had to explain: "that's
generated from Excel, you need to edit the source and re-run the pipeline." It never remembered.
It would write GetComponent ()
inside Update()
— a classic Unity performance trap that any experienced game dev
knows to...
