Unity vs Unreal: 5 Things I Had to Relearn the Hard Way

Game Dev Notes (Korea)
The first time I opened Unreal after years of living in Unity, I sat there for a full ten minutes trying to figure out where the play button was. Not because I couldn't see it. Because I didn't trust that pressing it would do what I expected. Every muscle memory I'd built up — drag a script onto a GameObject, hit play, see the thing wiggle — was suddenly worthless. The viewport looked similar enough to lull me into a false sense of familiarity, and then five seconds later I was fighting the edit