Part 2: Under the Hood—The Architecture of an Adaptive VR Sandbox

Susan Neema
Yesterday, we talked about the vision of using VR and ML to help neurodivergent children. Today, let’s get technical. How do we actually build a system that senses a child's stress and adapts the environment in real-time? To create a truly responsive experience, we can’t rely on static scripts. We need a closed-loop system. Here is the architecture I’m exploring: 1. The Input Layer (Sensing) Modern VR headsets (like the Quest 3 or Apple Vision Pro) provide a wealth of telemetry data. For...