Rendering Small Things : Hardware Micromaps and Particles
In computer graphics, there are numerous aspects that must be considered when rendering images of virtual scenes:What physical light-generating phenomena do we care about? How should object and material surfaces be described? And how should these be stored to ensure as fast and efficient image rendering as possible?As a part of this thesis, a method for rendering images of scenes lit by virtual atomic particles traveling at superluminal speeds is presented that handles both the particle interact
