In this paper, we explore deception mechanisms in the context of game-theoretic learning. We first examine a scenario where certain agents, referred to as “intelligent players” (IP), given that they have increased intelligence, attempt to discern the scores of the learning mechanisms used by agents of lower intelligence, referred to as agents. To counteract this, agents alter the values of the score function to mislead IPs, thus obstructing the ability to learn the learning parameters of agents.