Maker–Breaker Resolving Game Played on Lexicographic Products of Graphs
Abstract In the Maker–Breaker resolving game, two players named Resolver and Spoiler alternately select unplayed vertices of a given graph G . The aim of Resolver is to select all the vertices of some resolving set of G , while Spoiler aims to select at least one vertex from every resolving set of G . In this paper, this game is investigated on the lexicographic product of graphs. It is proved that if Spoiler has a winning strategy on a graph H no matter who starts the game, or if the first play
