This paper explores how interactive media use (e.g., video gaming, social media) relates to mental health during identity development. We examine whether problematic use is better understood as a cause or consequence of poor mental health and propose societal values as a contextual factor influencing this dynamic. While research consistently links high media use to mental health concerns, causal pathways remain ambiguous. Emerging models emphasize the importance of how media are used rather than
Digital Dilemmas: Unpacking Identity, Leisure, and Mental Health in a Screen-Saturated World
B. Bediou·M. Rich·Laura Marciano·D. A. Gentile·S. Achab·Daphné Bavelier·J. Billieux·Anh Nguyen-Danse
